Let me begin by thanking the Quantic Dream team, David Cage and Guillaume de Fondaumière, for their warm welcome.
I would also like to thank you both for attending the launch of the working group on video games that we, together with Fleur Pellerin, wanted to organize, with the active support of Yves Guillemot, President of Ubisoft, Nicolas Gaume and David Neichel in their respective capacities as Presidents of the SNJV and the SELL.
We have just seen exciting presentations illustrating the productions of Quantic Dream, Bulkypix, Pretty Simple, and Focus Home Interactive, and listen to our future contributors to the working group.
These presentations and remarks, to which I would like to add the challenges that the video game industry already has to face in France and that Fleur Pellerin reminded us of, lead us to collectively think about how to create a new momentum.
Are our tax and creative support systems always adapted, when the international competition is ever more intense and new business models relating to the design of dematerialized games come to shake up the entire production and distribution chain of games, and that the supports themselves converge?
We are also in a sector that perfectly corresponds to this ambition to give youth a place in our country and in our economic life. And I think the companies you’ve shown us are companies that are fairly new, started by young entrepreneurs and employ young people. Companies in the video game sector work in a different way in France, mostly on open-ended contracts, at wage levels more adapted to the levels of training of young people.
We need companies like yours in France in the 21st century. We need to support the creativity of your companies.
I am very pleased that we are able to set up this working group and that we are “sponsoring it” with Fleur Pellerin.
These are some of the questions that this working group that we are setting up will try to answer, in a schedule that we voluntarily wanted to be short enough to be as reactive as possible: end of summer for possible financial and fiscal measures, if not end of autumn.
As you know, last summer I entrusted to Pierre Lescure, whom I would like to greet very amicably, a mission of reflection on a “cultural act 2 in the digital age”. Its conclusions, which will be presented to me this month, will also cover the video game sector.
You know the importance I attach to this reflection: we have a major challenge to face, which is to re-write, to reinvent the tools of cultural policy in favor of cultural industries.
This refoundation work is vital. And it must also focus on taking into account the most innovative sectors: among them, of course, is video games.
Fully at the crossroads of creation, cultural practices of the industrial issues we pursue.
Therefore, the working group will first consider the proposals that Pierre Lescure will make.
As well, this group will provide a regional overview of the training of our talents, whether they are creators or entrepreneurs.
The group will also take note of the conclusions of the mission that my predecessor entrusted to Philippe Chantepie, whom I also welcome, regarding the implementation of a legal regime for video games in copyright.
Finally, and this is particularly important to us, we will have to ask ourselves about the financing capacities of our companies, and about the role that could play in favour of cultural industries including the video game, the new Public Investment Bank (BPI) in connection with the Institute for the Financing of Cinema and Cultural Industries (IFCIC), whose 30 years will soon be celebrated.
You can therefore count on my full commitment and that of my services to accompany the reflection of this working group.
Thank you for your attention and I look forward to answering any questions you may have.